Category 6: Social, Political and Economic Harms (29 hazards)
This category encompasses harms to social cohesion, democratic institutions, economic systems, educational integrity, including misinformation, inequality, bias, and exploitation across digital platforms.
AI = Artificial Intelligence
SM = Social Media
VG = Video Games
VR = Virtual Reality
| Hazard | AI | SM | VG | VR |
|---|---|---|---|---|
| Misinformation and Disinformation | X | X | ||
| Deepfakes and Synthetic Media | X | X | X | |
| Algorithmic Bias and Discrimination | X | X | ||
| Academic Dishonesty and Plagiarism | X | |||
| Intellectual Property Violations | X | X | ||
| Copyright Infringement | X | |||
| Gambling-Like Mechanics (Loot Boxes) | X | |||
| Problem Gambling | X | |||
| Digital Divide and Inequality | X | X | X | |
| Economic Inequality | X | |||
| Educational Inequality | X | X | ||
| Inadequate Content Moderation | X | X | X | |
| Lack of Corporate Accountability | X | X | X | |
| Regulatory Gaps | X | X | X | X |
| Transparency and Explainability Issues | X | |||
| Authenticity and Attribution Problems | X | |||
| Job Displacement | X | |||
| Erosion of Democratic Processes | X | X | ||
| Erosion of Trust in Media and Institutions | X | X | ||
| Manipulation Through Design Features | X | X | ||
| Language and Cultural Bias | X | X | ||
| Gender and Demographic Disparities | X | X | X | |
| Academic Performance Decline | X | X | ||
| Predatory Monetization Practices | X | |||
| Coordinated Inauthentic Behavior | X | X | ||
| Amplification of Societal Inequalities | X | X | ||
| Power Concentration | X | |||
| Devaluation of Human Effort | X | |||
| Proliferation of Low-Quality Content | X |