Category 4: Mental Health and Psychological Harms (22 hazards)
This category encompasses a range of psychological disorders, emotional distress, addictive behaviors, social dysfunction, and various forms of mental health deterioration linked to digital technology use.
AI = Artificial Intelligence
SM = Social Media
VG = Video Games
VR = Virtual Reality
| Hazard | AI | SM | VG | VR |
|---|---|---|---|---|
| Depression and Anxiety | X | X | X | |
| Social Isolation and Loneliness | X | X | X | |
| Reduced Face-to-Face Interaction | X | X | X | |
| Addiction and Compulsive Use | X | X | X | |
| Body Image Issues and Eating Disorders | X | |||
| Low Self-Esteem | X | X | ||
| Fear of Missing Out (FOMO) | X | |||
| Reduced Empathy | X | X | X | |
| Dissociation and Altered Reality Perception | X | |||
| False Memories | X | |||
| Intensified Negative Emotions | X | |||
| Reduced Productivity | X | X | ||
| Neglect of Real-Life Responsibilities | X | X | ||
| Dopamine-Driven Behavioral Patterns | X | X | ||
| Youth Mental Health Crisis | X | X | ||
| Psychological Trauma Transfer (Virtual to Real) | X | |||
| Phantom Touch Vulnerability | X | |||
| Panic and Dissociative Episodes | X | |||
| Escapism and Avoidance of Real Problems | X | X | ||
| Team Cohesion Weakening | X | |||
| Social Cohesion Decline | X | X | ||
| Nature Deficit Disorder | X | X |